Virtual production, motion capture & game cinematics — Atlanta · Buford · Los AngelesForm to every frame.

LED volumes, cinema robotics, motion capture, and Unreal Engine cinematics — one team, concept to final frame.

Start a project Watch the reel
Delta /Mercedes-Benz /Bleacher Report /Atlanta Falcons /Coca-Cola /AKAI /Caterpillar /

Selected work

Bleacher Report — World Cup 2026 — produced by Form Studios
Bleacher Report · Cinematics

World Cup 2026

Football icons reimagined as collectible figures — animation with director Tom Webb and Project XIV.

Index01 / 06
01World Cup 2026
02Airline of ChoiceVirtual Production
03Night SeriesVirtual Production
04MPC Live IIICinema Robot
05Kit LaunchRobot · VP
06Schedule RevealCinematics
All work

Four disciplines

01

Virtual Production

Real-time Unreal Engine environments on LED walls — reflections, lighting, and parallax captured in camera. No green screen. No post compositing. Final pixel on set.

02

Cinema Robotics

A 6-axis robotic camera for repeatable, high-speed, frame-accurate motion — synced to our LED volumes, motion capture stages, and Unreal Engine pipeline.

03

Motion Capture

Full-body and facial motion capture with live character playback in Unreal Engine 5 — on the same stages, with the same team, as everything else we do.

04

Game Cinematics

Trailers, cutscenes, and story moments built in Unreal Engine — from performance capture through final render, all under one roof.

The system

One pipeline, end to end.

Most vendors do one thing. Form Studios runs the whole system — LED volumes, cinema robots, motion capture, and the Unreal Engine team that drives them. A brand film captured in camera or a game cinematic taken from performance capture to final render: same team, same pipeline, final pixel.

One team runs everything

Every shoot and capture session includes a dedicated Unreal Engine artist and a supervisor who knows the whole pipeline. You direct — we make the pixels final.

Decide in real time

Environments, lighting, and camera moves change in front of you — and captured performances retarget to characters live in Unreal Engine 5. No guesswork deferred to post.

Two coasts, one standard

Georgia's tax incentives or LA's production ecosystem — the same pipeline, the same team, either coast. Plus a mobile LED unit that travels anywhere.

Case study — 01 · Game cinematics

Bleacher Report — World Cup 2026.

A stylized cinematic for B/R Football marking the 2026 FIFA World Cup — football icons reimagined as collectible figures. Form Studios contributed animation alongside director Tom Webb and creative team Project XIV.

Animation
Our role
Tom Webb · Project XIV
Direction & creative
B/R Football
Client
Watch the film →
Still from the Bleacher Report World Cup 2026 cinematic — game cinematics by Form Studios
Case study — 02 · Virtual production

Delta — Airline of Choice.

Every destination — gates, terminals, skylines — built by our in-house virtual art department and captured in camera on the LED volume with real-time Unreal Engine. In partnership with creative agency Heards Creek.

100% in camera
Capture
Built in-house
Environments
Heards Creek
Agency partner
Watch the film →
Still from the Delta Airlines Airline of Choice campaign — virtual production on the Form Studios LED volume
Stages

Atlanta. Buford. Los Angeles.

Purpose-built virtual production stages in Georgia and California — every location runs the same LED, camera tracking, and Unreal Engine pipeline.

+ MobileMobile Virtual ProductionMobile LED Wall · Render Stack · Camera Tracking · Turnkey
Questions

Virtual production, answered.

Virtual production replaces locations and green screens with real-time environments displayed on LED walls. The environment reacts to the camera — parallax, lighting, reflections — so what you see through the lens is the final shot, captured in camera. It's how productions shoot anywhere in the world without leaving the stage.

The network

Beyond the stage.

Let’s build something

Worth watching.

Start a projectbook@formstudios.com